There are none in the Kill Team Compendium book, probably meaning those will be reserved for dedicated Kill Team releases. While understandable, it is a shame to see and only results in dedicated Kill Team units (such as the Ork Kommandos and Death Korps of Krieg) growing even more in power when compared to Compendium kill teams. Now I’ll briefly go over Kill Teams, their datacards and loadouts. Space Marines, as hinted to earlier, suffer in-terms of selection. Outside of the Tactical Squad, Scouts and Deathwatch, Primaris units are limited to what they can take. All with an APL of 3 (2 for Heavy Intercessors) and 11 wounds (12 for Primaris, 18 for Heavy Intercessors). Their limited Kill Team size and selection is a big weakness. Oddly, Tactical Squads are quite good thanks to their flexibility with Deathwatch as the big winners. Heavy Intercessors feel a bit meme-level and just annoying to play against. Biggest losers are the Primaris units, especially Reviers who struggle against Assault Intercessors. Ploys offer the notable shoot twice for bolt weapons or fight twice, both incredibly powerful options. A lot of the good strats are Primaris-locked which feels a little intentional. Equipment also feel as a way for Primaris kill teams to get more usage, although the Suspensor System is still amazing, removing the heavy trait to a weapon basically. Combine with a heavy bolter that moves and shoots twice per turning point.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |